Doraemon: Nobita and the Windmasters
One day, Nobita runs into a creature-like ball of wind, which came from a faraway land, but blew into their neighbourhood following the recent typhoon that went through the area. Nobita names it Fuuko. Eventually, he, Doraemon and their friends take it to a vast countryside through the Anywhere Door. There, they learn about the Wind and Storm Villages, and Fuuko’s real identity. Soon, Nobita and his friends have to protect Fuuko from the Storm Village and a now-possessed Nobuo, who is being ...
Doraemon: Nobita and the Robot Kingdom
Doraemon and friends travels into another world via the time machine; where humans and robots are living together. However they soon find out that the Empress of Robot Kingdom was trying to capture robots there and turn them emotionless. As the situation goes tense, our heroes sets out to stop the Empress and her plan.
Doraemon: Nobita and the Winged Braves
After watching a televised showing about supposedly humanoid birds spotted in Africa, Nobita dreams of being able to fly with wings. He builds wooden wings after Doraemon refuses to help him, though he repeatedly fails to fly using them. While helping Shizuka to reclaim her pet canary, they witness a portal opens in the sky and a humanoid bird riding an airplane coming out. He introduces himself as Gusuke, a humanoid bird who lives in "Birdopia". Doraemon, Nobita, and Shizuka help Gusuke ...
Doraemon: Nobita’s Great Adventure in the South Seas
The search for documentation about the sea for a school work will make the magic door of Doraemon open and take Nobita to Shizuka, Gian and Sueno in the deep ocean. This time our friends embark on a huge and unique boat in order to learn about the mysteries of the sea and look for treasures. What nobody imagines is that a distortion in the line of space-time will lead them to the seventeenth century amid a great storm that will make them wreck and where Doraemon loses its magic pocket. No ...
Doraemon: Nobita and the Spiral City
After Suneo bragged about having a ranch, Nobita was asked whether or not he has one, pressuring him to say yes. Doraemon won a number of lotteries for useless planets in the belt between Mars and Jupiter. When Suneo and the rest came to see the ranch, Nobita happened to read the last of the lottery number to the go-anywhere-door, leading them to a huge dreamlike area. As Nobita's toy horse pranced around because of the wind-up life gadget, Suneo and the others became interested in doing ...
Doraemon: Nobita and the Galaxy Super-express
Doraemon went missing for 3 days. But it turns out later that he went to the 22nd century to buy a mystery galactic express train ticket whose destination is a secret until the passengers arrive there and see for themselves.
Doraemon: Nobita and the Tin Labyrinth
Nobita's dad stumbled upon a strange advertisement of a fantastic resort on television at midnight. Sleepy as he was, he made a reservation even though he didn't even realize he was talking to the advertisement. The next day he discussed with the family their holiday plans, only to realize he could not find the place anywhere on earth. All of a sudden though there was a suitcase in Nobita's room and intrigued as he was, he opened it only to find a portal to a beautiful resort managed by tin ...
Doraemon: Nobita and the Kingdom of Clouds
Doraemon launches its ecological adventure to save Earth from a terrible threat with Nobita and his whole gang. This time Doraemon used his inventions to create, along with Nobita, his own world in the sky, a giant cloud. During their journey to the cloud are alien beings who seek to destroy civilization to chasten humans for their lack of commitment to the environment. Doraemon and the gang must find allies and convince the people of the clouds on Earth that there are people who fight for ...
Doraemon: Nobita’s Dorabian Nights
With Doraemon's "Storybook Shoes" gadget, he and Nobita go to different stories to watch them. Nobita asks Doraemon to allow him to share this gadget with Shizuka and Doraemon agrees.
Doraemon: Nobita’s Great Adventure Into the Underworld
Nobita requests of Doraemon the Moshimo-box and wishes for the world to become a place where the use of magic is possible. Witchcraft replaces science and technology and everyone makes use of it on their daily lives, except for Nobita, who, like usual, isn't very good at conjuring spells. Frustrated, he plans on returning things to their past state, but his mother threw the Moshimo-box away.